![]() I usually use the Cyclops on the very last part of the playthrough, i just get the stuff i cannot down there (lubricant, rubber etc) and mine everything i find on the way so by the time i get to the ILZ, i got enough resources for a medium base if i so wish, but if i do not, i still can make it to the ******************* in my prawn to get the ion battery/cell blueprints then proceed to the **************. I couldnt find a good use for the thermal module because by the time i could properly use it, Ion cells are available and those last for very long. ![]() ![]() The Cyclops engine efficiency Modules stacked last time I played, spring 2017. ![]() Double set of decoys depending on how much silver i can spare. No, you start off with one, then move to MK 2 and then upgrade that to MK 3. Always have a full set of spare cells for energy and at least 2 cell chargers in my main base with enough resources to contruct a small base with one cell charger on the ship itself. Rest if i have room for as many small lockers as possibleįor supplies, i usually save up all the Nutrient blocks and store a lot of live fish, have a lot of salt and coral stored for water (or if i played for long enough i already have tons of water from the purification system). Note that this algae cannot be scanned or interacted with. Instead, i fill the sides of the top level usually with: The Mountains are a vast biome containing huge deep underwater mountain ranges, hydrothermal vents, rocky structures and an abundance of brown algae. I dont really use the bottom compartments other than for temporary storage, the room isnt too generous.
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